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6f6ddb31bf Mar 21, 2008: ScummVM and the Quest for Code: Join the Google Summer of CodeTM Posted by Fingolfin (blatantly borrowed from Jubanka) Do you know what a fabulous time we had last year participating in the Google Summer of Code? OK, you don't have to answer that, it's a rhetorical question. We would really like to buy 5 IDA Pro licenses for several key team developers who will be able to use it at full extent. We would just like to clarify that this is not currently the case. We, the ScummVM Team, have prepared a big pack of new features for you. We are also currently looking for anyone who may have knowledge of a Dutch release of the game and can provide us with a copy. As usual, to play the game you will need a daily build of ScummVM. Now all your fan translations will work out of the box Added subtitle configuration controls to the options dialog New official Atari/MiNT port Much improved WinCE port Numerous bugfixes in the SCUMM, SAGA, Simon, Broken Sword 2 and BASS engines For the complete list read the release notes. Jul 10, 2009: ScummVM's Worst Kept Secret Posted by dreammaster There'll be few of you that don't know that the daily build of ScummVM has supported the first two Discworld games for some time now.
Happy adventuring! . As usual all bugs should be reported to our bug tracker. Nevertheless the team is happy to announce the release of ScummVM 1.3.0. While you play through the game, we would also love it if you could take some screenshots for us. It shouldn't take long, and one of you - our loyal users - has already volunteered to install it for me if I do manage to obtain one. All bugs should be reported to our bug tracker, please see section 4.10 of the FAQ for instructions. Finally in July '07 we received the sources and a few months later they finally freewared it and gave us an official permission distribute the game. Feb 28, 2009: ScummVM 0.13.0 "More Guests" enter(s) the house Posted by sev As we turned to a 6 months release cycle, here is our newest and best ScummVM version for you! A couple of new engines were added, and besides 2 Humongous Entertainment titles, we now support The 7th Guest and Bud Tucker in Double Trouble. May 11, 2002: The latest news. If there is a game that is listed as needing testing, and you happen to feel like playing it through with the latest development version of ScummVM, please do so and let us know the results.